This past year, I’ve been playing Dungeons and Dragons – quite possibly the nerdiest game in the world. However it’s reintroduced me to a human part of game design that we tend to forget when working on video games. There’s just something about sitting across the table from your friends and seeing the reaction on their face when you switch the gold chalice with a baked potato in the arms of a sleeping dragon. Or when you are almost melted by said dragon’s fire breath and are clinging to life by one hit point. Tabletop games give us a kind of immediate feedback that all game designers should crave.